Introduction
Headspaces headspaces headspaces... We currently have one headspace we tend to use (HS6) but we've had many throughout history. This page serves both to document the world of HS6 and to document the history of other headspaces, and the enumeration scheme. In contrast to the System Specs page, this one is a lot more personal, and I'll be your guide through it - Kii
Enumeration Scheme and Brief History
The headspace enumeration scheme works just like the member enumeration scheme, in that each headspace has its own number, keeps its number regardless of extancy, and are only in enumeration order rather than creation order.
The creation order is roughly like so:
HS1 → HS8 → HS7 → HS1 (again) → HS9 → HS2 → HS3 → HS4 → HS5 → HS6
To be honest, HS1 will likely have yet still more usage, or will get clipped onto HS6 somewhere.
To give a more detailed look at these headspaces:
- HS1: A large, ultra-reflective lake at night. In no small part inspired by HxH ED6's visuals. Later variants had an awesome, evil castle added, but the size of the lake leaves places with no background present still.
- HS2: This was a whole Wonkaesque candy wonderland directly based on the world we envisioned for a map-building project in Minecraft with friends (we are not out as more-or-less anything with these friends so specifying further than this is iffy). We expanded it a good bit with extra areas not found in the original map (the original map was a closed space so "beyond the mountains" always has more space). Honestly might append this one to HS6 as well
- HS3: This was an endless corridor of various (fixed-location) doors. Mostly bedrooms, but also various small wonderous places, like grecoroman architecture among the clouds (yet another "should be in HS6" location, though we did reuse the endless corridor concept) and a forest with a big rock (inspired by the Clarence episode with the pinecone war, we had good fun with our own pinecone war tehe~).
- HS4: This was an endless, flat world (similar to Minecraft superflat). It got a subspace house, a sisyphus hill, and an arcade before it was left in the dust forevermore, and touched again nevermore.
- HS5: This was just a rainy forest. There was a bench in it, but aside from that it kinda had nothing. More-or-less absorbed into HS6's "The Woods"
- HS6: This has its own section down below since it is exceedingly complicated compared to the other listed headspaces.
- HS7: This was a castle built on a Super Mario Galaxy-style planetoid, and the plan was to have a bunch of demons help build it (the story goes much deeper than this but let's leave it here for now).
- HS8: This was more or less just a bricky area with some grass at it. It was used for a grand total of twenty minutes.
- HS9: Our home... Basically where we agere'd and had fun activities for a few days at one point.
The worst part of this list is that it's not even exhaustive... We've had yet still other headspaces that are neither listed nor enumerated.
HS6
Essentially, HS6 is a castle with forest surrounding it, with beach and sea to the south, mountain and beyond it a mesa to the north, farther south yet still a desert island, and 3 moons of diverse color.
T.B.D. thoroughly describe HS6 beyond this brief overview, area by area, with their names (Office, The Woods, Gneiss Beach and the Sterling Sea, Mount Perditio and the Shattered Plateau, The Dunes [and the Mother Cactus], and Verde, Rosada, and Amarillo respectively.